The Botanist

Designing multi-sensory learning experience at Phipps Botanical Garden

ROLE

UI Design, User Researcher, 3D Prototyping, Video Editing.

DESIGN TOOLS

Figma, Protopie, P5.js, After Effects

CLIENT

Phipps Botanical Garden at Pittsburgh

for Interaction Design Studio at CMU.

TIMELINE

5 Weeks

Project Overview

Phipps Botanical Garden, Pittsburgh's premier public destination, is committed to cultivating a deep connection between individuals and the botanical world. Addressing visitors' concerns about limited sensory interactions, especially a lack of touch and smell experiences, we introduce "The Botanist."


This multi-sensory experience leverages digital tools and calming technology to enhance engagement. We create the Botanist Glass as smart observation tool for plant recognition and interaction, the Machine Learning-Powered Learning Station provides an immersive plant education experience, and the Memento Card acts as a personalized recap of visitors' plant observations, fostering

a more holistic connection with nature.

RESEARCH PROCESS

What are the needs of The Phipps visitors?

To gain a deeper understanding of the Phipps Conservatory visitors, our step involves conducting three user studies key stakeholders, visitors, and site observations. In this case, I explored three key questions:

01

What specific interactions contribute most significantly to visitors' overall experiences during their visit to Phipps Conservatory?

02

What are the key challenges or least joyful interactions that visitors experience during their visit to Phipps Conservatory?

03

What goals or reasons prompt visitors to come and visit Phipps Conservatory?

13

In-depth interviews with visitors on-site

at Phipps.

8

Shadowing / user observations on-site.

3

Stakeholder interviews with Phipps’ program and site managers.

KEY RESEARCH INSIGHTS

Visitors perceive a lack of engaging experiences to connect with the plants.

INSIGHT 1

Visitors wants to engage with the plants but are uncertain about the ways to interact, limited to mere sight observation.

Many of our interviewees express a desire to smell or touch the plants to glean more information about them.

INSIGHT 2

Visitors want contextual information to better understand the plants.

While Phipps Conservatory provides name tags for plant collections, visitors are requesting additional information to enhance their understanding. They need details such as habitat, anatomical description, and the plant's relationship to the human context.

INSIGHT 2

Visitors want to connect with plants on a deeper level by identifying and their unique characteristics.

This limitation hinders their ability not only to recognize the plants but also to comprehend, learn, and forge meaningful connections with them

DESIGN PROCESS

How might we design an experience at

The Phipps Conservatory to make people notice

the details of the plants so that they can be inspired

to learn and connect with them?

Upon uncovering our key insights, our subsequent step involves formulating design principles. These principles serve as the translations of our insights, providing a guiding framework for the entirety of the design process.

Engaging visitors’ senses of touch, smell, vision, and hearing, thus extending the experiences beyond their vision.

Establishing meaningful connections between visitors and the plants they encounter.

Offering visitors new botanical vocabularies to describe their sensations and recognize plants.

Design

Concept

Upon establishing our design challenge statement and design principles to align our design process with users' needs, we then began brainstorming design concepts that would address the design questions. During this phase, the team conducted multiple brainstorming sessions to generate ideas and build upon each other's concepts.

DESIGN EXPLORATIONS

The Botanist

Magnifying Glass

While researching botanical gardens, tools, and individuals studying plants, I came across botanist tools—a set of devices typically utilized by botanists.


One such tool is the magnifying glass, employed by botanists to examine plant details. I decided to propose the idea to the team due to the alignment of this tool with the purpose and design principles we had defined earlier.

The Smart Table

Learning Station

In addition to the magnifying glass, we also delved into the concept of incorporating a smart table to enhance learning about plant anatomy. This idea originated from our observations at Phipps Conservatory, where we noticed numerous leaves naturally falling from the plants, being collected by officers for recycling.


Recognizing this opportunity, we envisioned using the fallen leaves as a means to assist visitors in learning about plants and introducing new vocabulary to them. This smart table idea then becomes the station / place for visitors to do so.

Memento Card

To tie their journey at the end, visitors will be given the postcard at the end of their journey when they return the glass that will show all the plants they have seen inside the obseervatory.

Technology Approach

We also consider the most appropriate technology for each of the conceptual tools we have selected to ensure they effectively deliver the features we intend to design. Despite being at the prototyping stage, our goal is to closely align the implementation with the intended concept.

We utilized a smartphone as a magnifying glass by hosting an app designed to recognize plants and provide magnifying glass features as intended.

This was complemented by Protopie, which allowed us to use the camera as the UI background.

For the smart table, we employed a combination of machine learning tools such as Teachable Machine and P5.js for leaf recognition. Additionally, we utilized projection mapping tools to provide user feedback and display the learning flow.

Prototyping

In addition to determining the overall features and user experience, we meticulously finalized the physical design of the tools previously identified. Employing a diverse range of prototyping processes, we ensured that the chosen form not only met aesthetic standards but also adhered to ergonomic principles, prioritizing user comfort and functionality.

UI Design

Systems

A critical aspect of the design process involves the development of user interfaces for the Magnifying Glass, Smart Table, and Card. We prioritize ensuring that the style and components align seamlessly with the distinctive visual identity of Phipps, as well as with the objectives outlined in our design challenge statement. This careful alignment enhances cohesiveness and user engagement across the entire system.

Philodendron Xanadu

Thaumatophyllum Xanadu

Hi! I am native to the rainforests of Brazil.
I am a popular house plant too, as long as I live in a warm and humid environment that mimic my natural habitat.

Clue

Bright and vibrant

Cinnamon and vanilla

Waxy

Philodendron Xanadu Added to Collection

In crafting the UI for the magnifying glass, we deliberately focused on achieving optimal contrast with the natural colors within the Phipps Conservatory. Given the abundance of natural light and the predominant green hues from the plants, we made a strategic choice to employ neutral colors such as black and white. This decision ensures a visually pleasing and visitor-friendly interface that harmonizes seamlessly with the surrounding environment.

When it comes to the learning station layout, we adhere to a comparable principle. However, given that this takes the form of a learning quiz, our emphasis extends beyond visual appeal, visibility, and clarity for users. It is imperative that the design not only possesses these qualities but also integrates engaging content that encourages visitors to actively interact with the plant and explore its intricacies.

DESIGN OUTPUT

The Botanist Experience

Plant identification with Magnifying Glass

When pointed at a plant, the glass will provide three layers of information as the user move closer: the first layer displays the plant's name and scientific name, the second offers general information, and the third provides specific details about zoomed-in plant parts, including guidance on interaction.

Guessing game with Magnifying Glass

The guessing game is activated by location-based sensors integrated into the phone.


This game sporadically appears in select rooms to avoid being intrusive. The user needs to guess the plant based on sensorial clues that invite them to interact with the plant.

Space navigation with Magnifying Glass

As an additional feature, we add navigation to help users found place or plant exhibit as they request.

Smart Table

Leveraging machine learning, visitors can initiate a learning experience by detecting leaves. This prompts an engaging quiz, encouraging visitors to recognize and explore the intricate details of the leaves.

Lia Purnamasari / 2025

Pittsburgh, Pennsylvania